Procedural Anatomy VR
Procedural Anatomy VR - Case Study
Realized in the Unity game Engine.
This is an HTC Vive room scale prototype. This tool was created for ICF as a work in progress for procedural systems integration, from materials to kinematics. It features a holographic, always ready, radial user interface.
The creation and of use of bleeding edge technologies in lighting, shading, procedural texturing and mesh optimization