garyhaus.com
Imagine. Inspire. Innovate.

Gary Franklin Haus

VR Designer / Game Developer / Experience Designer


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garyhaus@garyhaus.com

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Canandaigua, NY
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585.330.2318

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www.garyhaus.com

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Hello, I'm Gary! I am a small town boy with a huge passion for interactive arts. My major focus areas are in Virtual and Mixed Reality application design, Games, Serious Games and Experience Design.

Experience

October 2011-Present
ICF International
Art Director, Senior VR Designer, Lead Unity & Game Designer. Senior UX/UI Designer.
Fairfax, Virginia

April 2014-Present
ILKA Technologies
Senior Consultant - Art Director and Experience Designer on a wide variety of projects including serious game design, simulations and all company art.
San Diego, CA

July 1998 - Present
Pixel Mojo
Art Director - Games, film, UX/UI and Design. Specializing in VR.
Rochester, NY

October 2009 - July 2010
Nine Pound Studios
Art Director / Senior Artist / Lead Unity and Game Designer.
Churchville, NY

November 2008 - March 2009
Marblez Online
Lead Game Designer, Concept Artist, Character and Environment Artist. Lead Unity Designer.
Austin, TX

April 2004 - October 2008
The Pyramid Companies
Design Manager / Art Director. Project Lead in Retail architectural concept design, visualization, marketing graphics and leasing support.
Syracuse, NY

January 2001 - May 2003
Bergmann Associates
Senior Digital Artist / Designer. Leader of junior staff.
Rochester, NY

January 1997 - July 1999
CyberArts Group Inc.
Director of 3D animation and Game Design, Lead Instructor for game design, film VFX, Maya and digital content creation.
Rochester, NY

June 1991 - December 1996
Bergmann Associates
Senior Digital Artist / Designer. Senior Architectural Designer, Art Lead for entire company.
Rochester, NY

June 1990 - February 1991
Root Two Design Build
Architectural Designer and Lead Artist and Delineator.
Endicott, NY


Education

May 1990
State University of New York at Alfred
School of Architecture. Additional studies in Electrical Engineering and Art.
Alfred, NY

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An additional note on design. No humans, no design. Remember that most everything you create is specifically made for use by your fellow man. The best designs are those that require no instruction…

Main Tools

Unity
Modo
Maya
Substance Painter
Substance Designer
Zbrush
Affinity Products
Mudbox
Adobe Products
Final Cut

Design Skills

VR Designer
Game Design
Senior Unity Artist
Senior 3D Artist
UX/UI Designer
Lighting Designer
Animator
Concept Design
Product Designer
Application Design

Support Skills

Environment Design
2D Artist
Senior Digital Sculptor
Art Direction
VideoEditing
Compositing
Visual FX
Architectural Design
Agile Development
Audio Design

My Hobbies

Cycling
Weight Lifting
Painting
Photography
Physics
Travel
Sculpting
Music Design
Writing Fiction
Biblical Study